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Godot 3.1 Is Out, Improving Usability And Features

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Highlights include the new OpenGL ES 2.0 renderer, updated 2D editor, new tile editor and more, more, more. Check it out.

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.

Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. This new version builds upon it by improving it and finishing the pending work.

As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions.

Download Godot 3.1 now and keep on reading about the great features added in this version.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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