ArtisGL is a platform for publishing your 3D work to a variety of output formats, like 3D printing, Web 3D or 360 renders.
ArtisGL 4.0.2 now supports Blender’s exporter plugin, and we are starting our experiments with Blender.
Pavilion Barcelona (real-time rendering, WebGL oriented)
Class Room (real-time rendering, WebGL oriented)
Just a simple rendering with Car sample from Blender
And finally, a full tutorial, describing how this can happen. This Tutorial describes how to export classroom scene from Blender, edit and configure it, then generate a video in ArtisGL in FullHD and photo-realistic quality within 20 minutes. ArtisGL uses real-time rendering algorithms and allows to generates videos and interactive WebGL scenes in very short time. For most cases this is enough for best presentation of your model.
The concept of ArtisGL is very simple:
- Reveal the possibilities of real-time rendering, oriented to Web3D, of course, without any special hardware and compatible with all modern browsers and devices.
- Organize all possible publishing outputs from single application with single button, meaning: Web3D, Interactive 3D, Video output, 360 image output, VR, AR, 3D Printing, Facebook 3D, HQ image generation, interactive 3D creation
- Organize fastest possible FHD video rendering, with rendering quality, enough for most of architectural and model’s presentation.
We are working on our own rendering engine, and enhancing it regularly, oriented to Web3D rendering solutions. Planning to integrate our publisher directly into Blender’s viewport in future versions, without using exporter plugin. Blender’s animations will be supported in upcoming versions.