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Art Spotlight: Ice Fishing

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3D Artist Chris Laurer shares the tools and workflow that he used to make his clever Ice Fishing model for day 12 of 3December 2018.

Hello you people out there. I’m Chris Laurer and I am a 3D enthusiast from Germany.

If you ask me how all of this has started, I have a little story for you.

After I busted my shoulder into 1000 pieces with the help of my motorcycle, I had to stay in bed for quite a long time and after a lot of weeks playing video games I needed an alternative.

I tried a lot of commercial 3D software trials until I finally stumbled over Blender and I totally fell in love. I was digging through tons of tutorials and hours of videos. Slowly I realized that the quality of my work was rising, which, at that time, was such a huge motivation. Because I think I can speak for almost every artist out there, it’s often a very frustrating path to walk when learning new software, new techniques or even staying on your learning curve.

Now I can look back on projects like animated shorts and indie games where I met a lot of great people and new friends, but there is still a lot to learn and I’m looking forward to whatever the future brings.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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