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Blender 2.8 modeling with Subsurface Modifiers

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jayanam writes:

In this video I show two methods of creating a simple hardsurface model, in the first one I just add a cylinder with 32 vertices for the rings, add edges loops and bevels to these - in the second one I use a subsurface modifier.

About the Author

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My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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