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Blender 2.8 modeling with Subsurface Modifiers

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jayanam writes:

In this video I show two methods of creating a simple hardsurface model, in the first one I just add a cylinder with 32 vertices for the rings, add edges loops and bevels to these - in the second one I use a subsurface modifier.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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