Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Behind the Scenes: Winter Morning in an Unknown City

6

About

My name is Pavel. I am from Kiev, Ukraine and exactly a year ago I started working with Blender. I am self-taught. You can say that I fell in love with Blender at first sight. I am very grateful to the creator of Blender. He is a great guy.

Winter morning in an Unfamiliar City is my best work so far. I put all my knowledge and energy into it and was very grateful to everyone for the pleasant reviews and thank you very much for appreciating my work.

Now, going forward, I promise you that I will be even better and will try to raise Blender to the skies.

Inspiration

Since childhood I was interested in science fiction films and I always wondered how people managed to do such special effects. Thanks to the Blender I now know. It has taught me a lot and now I can create imaginary worlds and anything I want. Thank you, Blender.

I always liked old streets, old houses. I always felt comfortable in places like homes, and especially when I drink coffee, these are the best places for me to enjoy my soul. I thought of a street and I wanted everyone who follows my work to feel inwardly all the delights of this street. I wanted my viewers to want to be on this street.

Process

It is very easy to create old houses. I was thinking about making a road or sidewalk, and I decided to do both. And textures.com helped me with textures, so I was able to find the right texture of paving stones and applied it to the road and the sidewalk. For road and pavement, I used the displacement map plus nodes.

I used textures.com for the objects, windows, lights, and so on.

For the pines, I made branches, then set them as particles. All textures were taken from the same site, by the way. I recommend it because it is a very good site for textures.

There was a problem with the snow that I made, unfortunately. I made it but then I had to delete it due to lack of memory on my computer. Let me explain. I took all the snow textures from the same site that I mentioned above. To put the snow on the edge of the road, I took a cube and stretched it across all axes, divided it by about 30, chose Subdiv level 3 and performed practical editing, and began to simply stretch it along the edges of the road and pavement. I was still thinking about how to make the snow that had recently fallen, and then Steve helped me. He has a YouTube channel where he describes in detail how to properly adjust the snow on mountains. After thinking about it, I decided to use his technique, and I worked well.

Lighting

For illumination I used the HDRI map here.

About the Author

Pavel Sushchenko, 3D Artist

 

 

 

About the Author

Abby Crawford

I've been a part of the BlenderNation team since 2018, producing Behind the Scenes and Meet the Artist features that highlight Blender artists and their work.

6 Comments

  1. That is a wonderful piece of art!

    It finds the balance between photorealism and the limitation of a computer perfectly. Well done Pavel!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×