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Blender developers meeting notes: 18 February 2019


Brecht writes:

New Features and Changes

The focus continues to be on bug fixing and refining Blender 2.80. About 80 bugs were fixed last week.

  • Cycles OpenCL compilation times have been reduced, using multithreaded compilation. (Jeroen Bakker, Lukas Stockner).
  • Cycles animation denoising is now available as a Python operator, taking one or more rendered frames as input and producing a denoised frame. There is no user interface for this yet, that comes later. (Lukas Stockner, Tangent Animation, Brecht Van Lommel).
  • Eevee now supports rendering of image sequence and movies. (Brecht Van Lommel)
  • Eevee lights not have units in Watt. (Brecht Van Lommel)
  • Wireframe drawing has had some further improvements in terms of quality, and now also supports wide lines on macOS. (Clément Foucault)
  • User interface layout tweaks for various panels. (William Reynish)
  • Keymap: new preference for shortcuts to work both with tap and pie menu. For example Z can be used to both toggle wireframe mode and open the shading mode pie menu. (Campbell Barton)
  • Keymap: Alt+N now flips normals in edit mode. (Campbell Barton)
  • Simplify settings now have an option to globally disable high resolution smoke volume drawing. (Sergey Sharybin)


  • More outliner visibility changes were discussed among developers and designers. (design proposal)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Thanks a bunch for your implication all.

    I am just starting with Blender, straight into 2.8. Not an easy thing to do but still a lot of fun... and usefulness I am sure (cabinetmaker here). I'll be contributing a small amount to the Development Fund starting next week. That is the least one can do.


  2. Thanks to all the awesome developers for how amazing is getting Blender 2.80....just yesterday I was remembering how awesome was the "Rendering of movies" in old BlenderInternal, and today it's back !!! , man that solved a lot of problems I had, thanks Brecht Van Lommel.....

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