You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender 2.8 Modeling Tip : Bevels & Dissolve Edges


jayanam writes:

In this short Blender 2.8 tips & tricks video I show how to clean up the geometry by using the dissolve edges feature before I add bevels and execute boolean operations.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.