Kenneth writes:
Level Builder is a powerful tools help you to speed up the level design process.
You can use asset selector to select asset from blend libraries with categorized by collection and place the asset with three different mode. Grid snapping mode allows you to place asset on grid. Surface snapping mode snaps the asset to the target's surface. Scatter mode spawns multiple asset on the surface. Randomness settings on object pool and object transform let you place asset on scene randomly.
9 Comments
Hi, Kenneth, great job! Can I select my own assets as fbx or obj files or just choose from the prebuilt library?
On the marketplace page it says
Batch Import & Generate Preview
Include script to help you batch import all models in a folder and generate a preview for all objects.
So I'm guessing that means you can bring your own assets in as long as you build them in a way the plugin can use.
sound promissing, thanks!!
Can I use this to create assets for Unity3D?
Is this appropriate for VR?
The addon is cool and looks very polished.
I think it's difficult to integrate it in my VR pipeline if i can't import the level in Unity, Unreal or use Blender directly in HMDs
Maybe it should be paired with another interesting addon like MARUI/Blender XR (https://www.marui-plugin.com/blender-xr/)
This looks SWEET!!!
This is really an amazing addon that offer us also two important features we are all graving for in Blender: Asset Management and Snapping. Another good thing is that it encourages use to link assets rather than append. So we are working with instances and with that you can make BIG scenes without running out of RAM.
For me, I don't use it to build level's of games, but it is already my main tool designing scenes. This because you still can make assets local and if you wish you can without hassle still edit the assets once in the scene. Hard to explain, but it's really cool.
For those who are looking for assets:
https://gumroad.com/l/iajM
I tried a huge amount of addons for Blender 2.80, but this the best choice. (Just have one hardsurface boolean addon, and then you have pretty much you need for Blender).
Hi, I just purchased and installed on 2.8 (RC 3), I'm not getting consistent previews of the selector. The selector is not working properly. Will you be keeping this plugin up to date?
Any word from the developer? I purchased this, followed the instructions, and it does not appear to work out of the box on Blender 2.8 (release). Sent a message to the developer a week or so ago, haven't heard back. Maybe there is some configuration issue? The select assets window, which is the main purpose of the plugin, just freezes. It doesn't generate previews properly, and typically crashes. Hoping to hear from the developer to know that my first purchased plugin wasn't a waste of money!