jayanam writes:
This is a series of 5 parts in which I explain how to create a stylized game asset using Blender, ZBrush and Substance Painter.
Part 1: Low Poly with Blender 2.8
Part 2: Export from Blender 2.8 to Zbrush
Part 3: High Poly Sculpting ZBrush
Part 4: Blender Low Poly UV Unwrap
Part 5: Texturing with Substance Painter
1 Comment
Just what i needed!
Sculpting part could have been done in Blender as well to keep it simple but not bad to have other apps in there to diversify i'm guessing.
Thank you very much for this series.