This is a series of 5 parts in which I explain how to create a stylized game asset using Blender, ZBrush and Substance Painter.
Part 1: Low Poly with Blender 2.8
Part 2: Export from Blender 2.8 to Zbrush
Part 3: High Poly Sculpting ZBrush
Part 4: Blender Low Poly UV Unwrap
Part 5: Texturing with Substance Painter