Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Daily Blender Tip 158: How to use normal maps

0

Jan van den Hemel writes:

Continuing from yesterday's tip about how to bake a normal map, we apply the normal map to a mesh to see what that does. Different from a displacement map, but still useful - remember this is only one polygonal face! Especially for games this is quite useful as a way to reduce memory usage.

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×