Quickly make low poly background buildings, rough out design from reference pictures, and use images as inspiration for models which then inspire the texturing.
In this video I take a look at a workflow for mapping still images onto basic geometry, then adding details from the images into the mesh itself, correcting the texture mapping, and adding small details to finish the asset.
I hope you find the video useful!
thats cool.....I'm stymied at how easy you make it look....wow. you can create a whole set of buildings in a heartbeat.
thank you for the video......i'm going to try my hand.....but this is still very new to me.....I do good to make a cube.....grin.