Benjamin Morrison writes:
Spritehandler is a set of tools for using, and generating, sprite sheets within Blender.
Using a nodegroup to manipate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All functionality is wrapped in intuitive operators for efficiency and ease of use
It supports 2.79 and 2.80 (including Eevee)