You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Universal joints, lets rig 'em up in Blender

1

Jellymeyer writes:

This tutorial is actually an update to a tutorial I did quite a long time ago. Back then I didn't know about editing and decided to make an update. We cover how to make a rig that is a working universal joint.

as much as I wanted to do this tutorial in 2.8 i did discover a known bug regarding armature visibility, at least on windows 10. So for the time being I'd actually recommend using 2.79 for this tutorial if your also on windows 10

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.