Universal joints, lets rig ’em up in Blender

Jellymeyer writes:
This tutorial is actually an update to a tutorial I did quite a long time ago. Back then I didn’t know about editing and decided to make an update. We cover how to make a rig that is a working universal joint.
as much as I wanted to do this tutorial in 2.8 i did discover a known bug regarding armature visibility, at least on windows 10. So for the time being I’d actually recommend using 2.79 for this tutorial if your also on windows 10
https://www.youtube.com/watch?v=UPkwX6Z0lng

Wow. That’s very educational. It looks – and works – really well. Thanks!