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Daily Blender Tip 143: Camera shift

6

Jan van den Hemel writes:

This is a quick tip about moving the camera without changing the perspective. Useful especially for architectural renders.

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

6 Comments

  1. Rombout Versluijs on

    Kind of a bad video without any explanation what it actually does. If you put out a video, give back story what camera shift & Y is and what it does. This is just a bit short and not reallly helping people

  2. I like the videos you make, but this time I have to say you are using this for the wrong purpose, let me explain:
    - First and most important, using shift for animation is a waste of rendering time, while you can have the same effect by doing a longer vertical render (1 single frame) and animating the 2D image with a scrolling effect afterwards.
    - Second, I use this camera shift to make architectural renders where vertical lines matters, like for a skyscraper where you don't want to show it deform and loosing details on the top. In others software you have something called "Guess vertical lines" on the camera options but in blender I couldn't find such option (correct me if I'm wrong)

    Maybe you could show this second option for one of your next videos ;)

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