Art Spotlight: Oni Chan Maskless

3D Artist Francisco Azevedo shares how an ArtStation Challenge theme inspired him to create his staff picked Oni Chan Maskless model.
My main tools are Blender and Zbrush. Blender is the workhorse for modelling, animation, UVs, etc. Zbrush is more of a hobby tool and a backup for occasional sculpting and blocking out. I do a bit of everything at work, where I usually start from concepts from the 2D artists. The working relationship with our lead artist is so good we even have what I like to call “peer-to-peer concepting”, which is where he can make a couple of concepts from which I extrapolate other assets, with nothing more than some chat about details.
But my main draw is to make characters. I have a big interest in anatomy as well as in figuring out a character’s backstory. The latter is a bigger deal when I’m making something from scratch. There are two ways I go about making character pieces. I either start sculpting in Zbrush and go with the flow, figuring out a theme and mood as I go, or I come up with a simple but interesting concept, then do some sketches to figure out the direction I’m taking that concept in.
