Art Spotlight: Oni Chan Maskless

My main tools are Blender and Zbrush. Blender is the workhorse for modelling, animation, UVs, etc. Zbrush is more of a hobby tool and a backup for occasional sculpting and blocking out. I do a bit of everything at work, where I usually start from concepts from the 2D artists. The working relationship with our lead artist is so good we even have what I like to call “peer-to-peer concepting”, which is where he can make a couple of concepts from which I extrapolate other assets, with nothing more than some chat about details.

But my main draw is to make characters. I have a big interest in anatomy as well as in figuring out a character’s backstory. The latter is a bigger deal when I’m making something from scratch. There are two ways I go about making character pieces. I either start sculpting in Zbrush and go with the flow, figuring out a theme and mood as I go, or I come up with a simple but interesting concept, then do some sketches to figure out the direction I’m taking that concept in.

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