pavla writes:
Discover the powerful potential of Blender 2.8's grease pencil and rigging systems for 2D animation.
The aesthetic of hand drawn animation with the efficiency of armatures and vertex groups, this approach bridges the gap between 2D and 3D animation. Follow professional animator (and comedian!) Wayne Dixon as he guides you through this simple project featuring a 2D Melvin giving a wave.
3 Comments
commercial
You're right, I added the '[$]', thanks!
Sellout! You've changed man. You used to be in it for the 3D, but now it's all only about the mouth music.