Amir Shehata writes:
I developed an Asset Manager blender add-on, available on GitHub.
YAAM stands for "Yet Another Asset Manager". I thought the name was cool.
YAAM is designed to keep track of different 3D assets and images. Currently it handles the following fomats: .blend, .obj, .fbx and a sort of image files: .jpg, jpeg, .hdr, etc. Its purpose is to streamline importing assets into a scene. When working on a large scene with many different models and images, the ability to bring in an asset with a few clicks is usually desired. I wanted to avoid having to switch out of blender and go into my file browser to search for an asset. With YAAM, you just need to point it to where your assets are and then you'll be able to browse and import assets directly from blender.
I have developed YAAM as part of an open movie project I'm working on, inspired by the Blender Foundation's open movies. The idea is to make a 3D animated series. The entire series will be developed using Blender and other open source software. I'm running it in the Open Source Paradigm, so others can contribute to the series, ideas, story, assets, etc. www.openmovie.org