Diego Gangl writes:
Looking to get into Eevee? Missing some introduction to all the new settings and lingo? Look no further!
A new age is upon us. Internal is dead, and we have a shiny new engine to replace it. Moving to a modern, realtime engine isn’t that easy though, there’s a lot to learn. This quick intro will help ease you into the age of Eevee. Since this is only a quick overview, I won’t be getting too in-depth about all the different settings and algorithms behind them. I’m also skipping materials since the workflow in Eevee is not that different from Cycles. We build materials with node networks and use (almost) the same set of nodes.
I’ve also included links with more information for some of the new techniques and algorithms. Check them out if you want to learn more. If you are into code you can also browse the source code.