How to make a realtime toon shader and outline with blender 2.8 eevee

100drips writes:
In this short tutorial i want to show you how to create a realtime toon shader and outline in blender 2.8 eevee

100drips writes:
In this short tutorial i want to show you how to create a realtime toon shader and outline in blender 2.8 eevee
Thank you – that was very helpful!
What a brilliant and creative solution… it’s so elegant. Granted, I’m still a n00b, but that technique would not have occurred to me in 1000 years even if I were stranded on a deserted island with just my desktop and a Blender install. Thank you for it.
Thanks.
Pretty nice stuff considering that it is simple to do=) I made this model I have played around with rendering and it gives pretty fun results=)
Hi, thanks for the tutorial. It is really easy to follow and is very helpful. Just a quick observation: If you scale your object in any direction in the object mode, the outline will also scale in that direction, which results in nonuniform outline thickness.
This is massively useful!