You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

How to make a realtime toon shader and outline with blender 2.8 eevee

6

100drips writes:

In this short tutorial i want to show you how to create a realtime toon shader and outline in blender 2.8 eevee

About Author

blender user for over 10 years

6 Comments

  1. What a brilliant and creative solution... it's so elegant. Granted, I'm still a n00b, but that technique would not have occurred to me in 1000 years even if I were stranded on a deserted island with just my desktop and a Blender install. Thank you for it.

  2. Hi, thanks for the tutorial. It is really easy to follow and is very helpful. Just a quick observation: If you scale your object in any direction in the object mode, the outline will also scale in that direction, which results in nonuniform outline thickness.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.