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First Build of Animation Nodes for 2.8 Available


Jacques Lucke and Omar Ahmad have presented a first version of AN for Blender 2.8 for testing.

These are only test builds. I do not recommend to use them in any real production.
There will be no support for random crashes that might or might not be caused by Animation Nodes.

Only bugs that are obviously in Animation Nodes will be handled. (Usually those bugs should not crash Blender but produce some longer error message in the console.)

If your scene is crashing, try to get rid of everything AN related in the scene and check if it is still crashing. If the crash persists when Animation Nodes is not enabled, make a bug report in the Blender bug tracker.

There will be no builds for 32 bit systems.

The macOS build was never tested yet. Please let me know if it works via Twitter or BlenderArtists.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Everything Node will probably be the Best improvement with EEVEE render engin.
    We all have great expectations!
    And then, i hope some addons will be using it to simplify the workflow/ process for Motion designer. (because it still kind of hard to use...)

    • Animation nodes are very powerful indeed. Thumbs up for the developers!

      I agree with Narayan about the need for simplification of the workflow. A user friendly and visual approach might be a game changer in motion graphics design for Blender. For many motion designers, Blender would become more accessible as a lot of them don't have a programming or other type of logic background.

      My suggestion to the developers: please have an in depth look at other 3D software packages and wysiwyg approaches and make those better ;)

  2. Concerning "everything" nodes, I'd really like to see an audio node system for blender. There may be other software able to do similar things, but blender would provide a unique platform, potential 3D animated input data and the opportunities to use the output audio for VSE or animations in general.

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