Aidy Burrows writes:
Aidy & Gleb here,
With 2.8 beta now upon us and official versions right around the corner (6 months?!) it seems like the right time for us to jump into some real-time stuff! Particularly using blender within an indie development game creation pipeline.
BUT!!!! Game development is hard, there are many roadblocks, pitfalls, hurdles, blocked pipes and any number of mixed metaphors to stop you along the way.
Many projects spiral way out of control, while only a few manage to actually get to the finish line.
What is it that these successful (i.e. finished!) projects have in common?
If you're also looking at jumping into game development, perhaps you'll save yourself massive amounts of time and energy by taking on the lessons we discover along the way.
In episode 1 we go into how to get started and the reason behind some of our decisions so far.
Hopefully you'll share with us your own tips and tricks for keeping us on track and actually passing the finish line!
GameDev CrashTest Dummies - Aidy & Gleb.