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Blender developers meeting notes - 2018-12-03

9

Here are the notes from this week's developer meeting.

Brecht writes:

1) Blender 2.8 Beta

Finally released! For info see here.

The bug tracker is open again for general reports and is being flooded.
Developers focus on triaging and fixing. Some interesting tracker stats are
here
.

2) New Features and Changes

  • Left click select as default, spacebar defaults to play animation (see below).
  • Toolbar added in node editor.
  • Font textbox overflow methods: overflow, truncated and scale-to-fit.
  • Better thread scheduling for AMD Threadripper and EPYC NUMA.
  • New Timer API for addons.
  • Workbench studio lights were changed from HDRIs to 4 distant lights, have
    preset support, and now use PBR materials.
  • Cycles: new runtime profiler that measures time spent in various parts of
    the CPU kernel.
  • Annotations have onion skinning support again, useful for animation notes.

3) Other Projects

4) Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. Good decision that one about play animations. I'm used to Alt+A to play and pause animation, but we must remember that almost ALL software in the Earth and the solar system use space bar. Let's be different in stuffs that really matter. As I always say: Blender is so powerful, so sophisticated that deserves 1,000 times the number of users that it has and 1,000 times the number of studios using it that there are nowadays. One of the items to accomplish this is not fight with new users for this or that shortcut.

  2. I apologise if this is not the right place to ask this, but do you know if there's any official justification why Blender 2.8 and not 3.0 or even 5.0?

    I struggle to find an example of software package where such huge changes, both functionally and visually, are introduced in a minor version increment...

    • Good point! I guess it's the Blender style. From version 2.49 to 2.5 it was a big, big step, but the number got up only 0.01. Maybe it's the same now: other giant step and the number got up a humble 0.01 again...

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