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Optoix Denoiser, Scrambling Distance and Dithered Sobol

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Juan Gea writes:

Recording of our English Live Streaming #6

We review the Remingtong Graphics implementation of Optix Denoiser in Blender? (you will have it for free sooner than later!)

And we will also review some other features we could have if we all work together... the amazing Scrambling Distance and the awesome Dithered Sobol!

You can test them with this build. And if you do proper tests, with actual comparisons in production complex scenes, you can post them in this Devtalk thread.

Hope you all like it and that you can test these amazing features, we may be able to convince Bretch and the rest of devs to include this as experimental features because they are amazing!

About the Author

Juan Gea

Founder of Bone-Studio.com, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

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