Chris Plush writes:
Lee Salvemini is back with the next installment in his Unity game series. In this chapter you’ll be exporting a character from Blender and importing it into Unity. Then you’ll be setting up a scene for the first game level and setting up physics for the player character.
This is chapter 5 in an ongoing beginner's series about learning how to make games with Unity and Blender. Check out the full playlist on our site.