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Advanced Glass Shader in Cycles

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Gleb Alexandrov writes:

Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious. The architecture of vanilla path-tracing engines like Cycles just doesn’t work well with caustics. So… is there a workaround?

In this Blender tutorial we’ll explore the tips and tricks of creating the advanced glass material in Cycles, without compromising the quality (too much).

About the Author

Gleb Alexandrov

An artist, founder of the Creative Shrimp blog.

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