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Tips for Concepting in Blender 2.8

2

Curtis Holt writes:

In this video, we will discuss various tips for rapid concepting in Blender 2.8, as well as explore various examples of use – taking inspiration from talented artists.

About Author

Curtis Holt

3D Artist and Creative Director for Lord Bytesworth. I run a education/entertainment YouTube channel with a focus on 3D and mixed-media artwork.

2 Comments

  1. Tip 1: Start from a 2D silhouette, it should clearly tell what the object is.
    Tip 2: Add detail only where needed, avoid detail that makes the design less readable

    This will save you from kit-bashing together a poorly readable ball of mess, that should be a mech robot.

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