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Blender 2.8 separates render and output settings

9

Gottfried Hofmann writes:

There is a new tab in the properties panel of Blender 2.8 that includes all settings that have to do with file output like image resolution, frames, format, metadata while the render tab now focuses on settings that are engine-specific and/or define the look of the render:

About the Author

Gottfried Hofmann

Founder of BlenderDiplom.com, co-author of the Cycles Encyclopedia. Blender enthusiast since 2.50 alpha 0. Got a knack for simulations and teaching.

9 Comments

  1. Everything about Blender 2.8 is brilliant... apart from those monochrome icons. Can we have the coloured ones back please, or at least the option to switch to coloured icons? The response to the mono icons has been uncharacteristically negative [with good reason] for a Blender change (https://www.blendernation.com/2018/10/10/blender-2-8-will-get-monochromatic-icons/ ). They are hard to tell apart, and even after many hours using 2.8, they slow down my workflow.

    • Completely agreed. Where everything in Blender 2.8 seems to focus on speed up the workflow, these icons do the exact opposite. Give at least the option to choose which icons you want.

  2. I also agree that the monochromatic icons are slower to scan visually.
    This isn’t related to the video, but is it possible to add an icon to the top right of the camera view that allows me to “lock” the camera and prevent “bumping” it? It’s annoying to have to reset the camera all the time.
    My 0.02$ worth.

  3. I think the separation is good. The render tab was getting too long.

    As an unpopular opinion: I love the new icons and i think it's a matter of getting used to them. But for the first time I can actually quickly discern what they are meant to represent. They are sharp and consistent and they lower the mental load when navigating the interface. Good job, designer!

    • Where and when did it happen, that UI designers thought it would be a cool idea to switch to monochrome icons?!?! I have seen this in so many programms ...it's redicolous. They always come with the argument that this is cleaner and less intrusive and better for the usablity.

      Tell you something, if I still struggle with monochrome icons after more than a year of using the application/game, the whole "lower the mental load when navigating the interface" is proven utterly false unless you call me a retard.

      I am not speaking of Blender in particular, unfortunately this stupid trend is infesting the whole industry. take for example the UI of EVE Online ... holy crap ... i still hate monochrome ... after 5 freaking years.

  4. Color convey information.
    Just try to collect mature fruit using only black and white vision (nightly, for instance) to remember how color is hardwired in human orientation. And for those who never saw fruits on a tree, just think in a black and white traffic light.

    What is surprising to me is how brilliant programmers like Blender's ones can take such a fashion driven decision. As it is certainly user hostile i hope it is, at least, programmer friendly.

  5. Zachary Weisman on

    Can someone help me out, The output icon is missing form my side bar and I can not figure out how to access the output options!

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