Goodnight Claire – Blender 2.8 development test

Created in open source and free software Blender. Support the Blenders development by donating to the development fund.

Computer setup:

  • CPU: i7-8700, 3.8 GHz
  • RAM: 16 GB
  • GPU: NVIDIA GeForce GTX 1080

Rendered with Blender 2.8's realtime viewport Eevee. Lens flare, grade, chromatic aberration and filmgrain was added in comp in Blender. The character was sculpted in Zbrush and textured with substance designer and painter. Everything else was done in Blender. Animation of the character was done procedurally using noise modifiers in the graph editor. Simulation of tounge and cables was also set up in blender.

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