Ethan Snell writes:
In the last few months I've had some time to experiment with different methods of making stylized hair in blender, and one of the easiest and effective ways that I keep coming back to is using nurbs curves. A deceptively simple method, curves in blender has a ton of hidden flexibility, some of which I want to share in this tutorial.
In the video, I show you how to model stylized hair using nurbs curves, as well as how to change the bevel curve. I also go into detail on how I made a procedural material for the hair, using the automatic UV generation blender disables by default.
5 Comments
It was amazing! Thank you
Few minutes and a bunch of knowleged!
Please do more tutorials
Fantastic tutorial! Thanks
Very informative - you definitely should record more tutorials. Also consider some premium ones on Gumroad or create a Patreon account ;-)
Yesssss! Simple yet very effective, i love this kind of stuff, thank you!
Very nice tutorial, thank you very much for sharing it. I wonder what you think about using freehand curves (with snapping to head/other curves surface) in your workflow for hair. There's a good tutorial on them here: https://www.youtube.com/watch?v=Jse1jxbBXEA
I tried it a bit with curve hair, but while the idea seem to be good, I couldn't get satisfying results.