Curtis Holt writes:
In this 3-part tutorial series, we will be texturing a science-fiction corridor, making extensive use of Blender and Unity for mapping and preparing the content, along with a selection of other software for creating the texture files.
- Part 1 discusses the different approaches to texturing, and how the way we texture will change depending on our software environment.
- Part 2 shows how we will map our content and start changing placeholder textures to suit our vision.
- Part 3 explores how to push the scene further by adding more details and changing the mood.
This is a follow-up to the 3-part 'Building a Sci-Fi Corridor (Blender and Unity)' series previously featured on BlenderNation.