Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Accreting Black Hole in Blender Cycles and Blender Eevee + Breakdown

0

3D Singh writes:

Hi...

This is my first test for accreting black hole in Blender Cycles (2.79) and Blender Eevee (2.8). For black hole I used glass shader with IOR based on layer weight (facing) in Cycles. In case of Eevee, I also used same same material but with blend mode ‘Alpha Hashed’. For accretion disk, I used concentric annulus circles because in reality each annulus circle rotates with different velocity (i.e. faster near to the black hole and slower far from the black hole). Accretion disk shader had noise texture with spherical gradient texture . If you have any query or suggestion, please let me know and all blend files available in video description.

Have fun :)

About the Author

Avatar image for Kuldeep Singh
Kuldeep Singh

I've been using Blender since 2018 and have acquired substantial knowledge in Blender as well as other software like Gimp and Blackmagic Fusion. My areas of interest and expertise lie in Procedural Art, Motion Graphics, VFX, and Node-based effects, particularly with tools like Geometry Nodes, Shader Nodes and Animation Nodes.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×