oli1000 writes:
I first made the waves with blender fluid addon and I then got the FLIP Fluids add-on for Blender. Works really well and produce beautiful whiterwater particles like in the video. Rendered every frame with Blender daily build because I could render with both CPU and GPU.
Breakdown at 1:15:
4 Comments
Seems to be Resembling the Waves Methodology in Theme parks
With this cool water simulation in blender, I'd like to see a tutorial how to do an isometric image like this one. But in real 3D and with blender.
https://dablogter.blogspot.com/2018/02/isle-of-mull.html
While it looks amazing, I’m still awaiting more than just a square of beach in these sims. The water environment in the movie Surf’s Up was over 10 years ago and still holds up. You would think by now a whole beach sim would be viable on a desktop PC in Blender.
The difference is that Surf's Up had an extremely dedicated team and the entire movie focused around the water. They also made a wave rig so they could get the waves looking just right, and going so far as to bring in Kelly Slater and Rob Mochado to visually inspect every wave.
So it's only sort of simulated, it was all pretty well controlled, and it was the primary focus. Blenders primary focus isn't water. There is Realflow if you feel like doing that though.