Blender 2.8 Beta and Roadmap

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Brecht writes:

We are currently an estimated 2-3 weeks away from releasing a 2.80 Beta version, which will have all the main features that will be in the 2.80 stable release.

Currently, a few areas area still being completed:

  • Stable and well documented Python API for add-ons developers.
  • User interface for Collections in the 3D viewport.
  • Keymap for left-click select that works well with the new tool system, and a new keymap compatible with other software.
  • Making image empty objects a fully-featured replacement for background images.
  • Restore support for all the physics systems within the new dependency graph.
  • New subdivision surface and multi-resolution modifier implementations based on Pixar’s OpenSubiv.

Blender 2.80’s viewport and EEVEE work better on many graphics cards now, but there’s still a long way to go to find and work around the quirks of the various graphics drivers and optimize performance. Besides this, bug fixing and user interface polishing is ongoing; with the stable release expected in early 2019.

Continue reading on code.blender.org.

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