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Scatter Objects add-on for Blender 2.8 [WIP]

4

Jacques Lucke is working on a really useful new add-on that will quickly let you 'draw' semi-randomn objects into a scene.

Jacques writes:

This addon is still work-in-progress. The current state can be seen here.

The main goal of this addon is to create a better alternative for the "Grease Scatter Objects" addon that was an official addon in Blender 2.79. Furthermore I wanted to test the new gpu API.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. The ghost shader makes it hard to see what it looks like. Would be better to to see the objects as they are.

    Also for a suggestion to further improve it you could add a rigid-body simulation to the paint-tool, so you don't get intersection and objects are layered on top of the surface naturally - like in this Houdini demo of Game Dev Toolset: https://youtu.be/bCcmwdrSTvM?t=357

  2. I too agree there's little value unless it's taken care of the notorious intersection issue which still persists in other major DCC tools though. Given it's a WIP, pretty sure that's not all there is to it and a lot is yet to be implemented. The other day I came across NeatScatter which is an advanced scattering plugin for Max that's kind of tailored to cope with this predicament - maybe worth following suit.

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