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The Craft of Hand-Painted Food for Games

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Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d.

She also recently hosted a hand-painted food challenge on Twitter, and the results are mouth-watering!

Jasmin writes:

I always look for ways to elevate my digital painting skills to another level. The most important aspect of handpainted textures is knowing about different materials and their interaction with light and shadows. I felt like doing studies of objects that I would never really consider creating that would help me to push my knowledge in this area and get me out of my comfort zone of creating textures and objects that are considered “typically handpainted” and belong to fantasy settings. My initial inspiration was sparked by seeing @yasuta_kaii32′s food illustrations and material study challenges, in which artists paint cubes of various materials such as grass, ice cream, stone etc. I felt like it would be interesting to transfer these studies into 3D. This way, I’d practice creating quick, little models with interesting shapes and textures that look appealing from any angle, not just in 2D. The first model I created in this whole series was a simple fried egg on toast. Realizing how interesting it was to texture these everyday food objects in a handpainted and stylized way, started my journey in creating a whole banquet of various foods in the long term.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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