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Introducing the new Blender Development Fund

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The Blender Foundation has redesigned the Blender Development Fund, which aims to ensure a stable, dependable future for Blender by raising enough funds to hire full-time Blender developers. The new set up now has several 'individual' donation levels as well as several corporate sponsoring options.

From the announcement:

Allowing continuity is the primary goal of the Blender Development Fund. We have defined two funding milestones that will allow to achieve this goal.

  • 25K Euro/month: the main campaign target. With this budget the fund can support 5 full-timers, including a position for smaller projects.
  • 50K Euro/month: the stretch goal. While this might seem an ambitious goal, this was the monthly budget during the Code Quest. We supported 10 full-timers, including a position for docs/videos and a position for smaller projects.

If the stretch goal of 50K euro per month is reached, Blender development will effectively be at the level of the 2.8 Code Quest - PERMANENTLY. This would be an incredible boost for Blender's future!

If you are already a supporter you'll receive an email asking you to move your subscription to the new platform. Supporters will be awarded badges, similar to the ones introduced earlier this week.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

  1. I'll donate soon.
    One month ago I got my first contract using blender.
    Time to give back.
    Thank you blender developers.

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