Blender 2.8 now has an actually functioning units system! 😱
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
7 Comments
Why not fix the Bevel after boolean operations first. This will give blender a real parametric advantage, which is what is used by most engineers and architects.
I agree totally to this... fix the bevel operator guys!!! Thank you!!!!
Completely disagree with previous comment-- (Industrial designer using Blender here) and this is one of the first things that screws up for most products that need to be modeled in inches, millimeters or units OTHER than meters. Huge for anyone using this to design actual manufacturer designs. Bevel for hard surfaces are screwed up because Blender doesn't allow edge groups. THAT would be huge for anyone used to working with parametric. You cant even duplicate edit level bevels with modifiers.
You know what else would be awesome? Ability to read nurbs and quadrangulate poly convert like moi3d and convert to nurbs like maya and even better Fusion 360.
Thomas, is it possible that Blender will contain those options in a future? Or perhaps it's better other applications.
Where is smooth shading ?
https://i.imgur.com/7OZBvDQ.jpg
Would it be possible to use cm for lengths, but m² for surface area?
How to change from metric to inche on Blender 2.8