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Making of Playroach


Christian Lipski used a combination of photogrammetry and 3D modeling in his latest scene 'Playroach'. Using a technique called 'focus stacking' he was able to capture an incredible amount of detail.

A few month back I decided to create a 3D scene based on one of my Inktober drawings. I anticipated it would take a lot of time to finish it, and of course it took even longer than my initial estimate. Now that I’m finished, people start asking all sorts of questions about the project. I decided to write up a high-level tutorial: I won’t get into too many technical details - for all relevant sub-topics there exists at least one in-depth tutorial on the internet.

I’ll do my best to give links to all of them.

There are three main goals I had in mind when I started out:

  • Create a high detail reconstruction (good enough to be printed in human life-size) of a very small and challenging object (<5cm).
  • Combine the 3D scan with traditionally modeled objects and achieve a homogeneous look of the scene.
  • Keep track of my progress and make sure to be able to finish it. I counted the hours I spent on each individual step to give you an idea how the workload breaks down into individual tasks.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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