London based Blender artist Louis du Mont shares the creation of his SphereBot. He used a combination of Blender+Substance Painter for the bot and some quick photogrammetry for the ground, and the result is amazing!
My name is Louis du Mont, I’m a 3D Artist working at a London, UK based company called Formation. I work across lots of different mediums from VFX to interactive digital projects.
The ‘SphereBot’ project was inspired by the stocky structure of a poodle moth, I thought it would make a nice robot mech. I’m also in the process of learning Blender; I’ve explored a fair amount of the modeling and surfacing tools and thought this would be a good opportunity to explore the dope sheet and curves editor and produce a little animation.
And here's the interactive model: