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Baking Thickness maps in Blender 2.8

5

Rico Cilliers writes:

In this video I show a simple way of baking thickness maps from high-poly onto low-poly geometry. Thickness maps are useful in many textures, as they mask out the areas on the model that have less volume. Typically I use them in character skin shading setups.

About the Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.

5 Comments

  1. Robert Wesseling on

    What if you plug in the thickness map in to the subsurf radius. So in that way there appears to be more subsurf scattering in the thinner parts (actually deeper).

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