Hey Blender Nation!
I often find myself with a cool texture or in a situation where I have to use a certain texture (fabrics, for example) but I don't have the appropriate normal, bump, roughness, etc maps to create a realistic texture.
This tutorial goes over the very simple steps that I take to turn something basic in to something much more realistic. It's not 100% perfect but it's DERRK APPROVED: PRETTY GOOD!
Please let me know here or on YouTube if you've got any questions or have requests for future tutorials.
Happy Blending! -Derek