You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Deconstructing a Normal Map (CGC Weekly #18)


pavla writes:

Everyone knows that normal maps are used to create the illusion of depth or surface distortion, but what do people mean by that? In this video, we'll break apart the components of a normal map to investigate how it works from the bottom up.


Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.