I am a CG Environment Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and film making. I provide educational materials for the beginners as well as more advanced artists and designers. I also provide game asset packs, and commissioned work for various projects. I am open to working with individuals, and various for-profit and non-profit organizations in order to fill their art and design needs. I became a CG Environment Artist and Level Designer in order to not only pursue my passions but also to assist others in expressing themselves or their business or organization in a creative manner. I believe in creating great design that fits the context and needs of the client.
1 Comment
This model is overly simplistic for no reason. The fortified portion of the wall around the entrance would typically be slanted. Without that, this doesn´t look egyptian. Just constructive criticism.. an example in the similar style: http://luna.wustl.edu:8180/luna/servlet/detail/19Cent~16~7~176995~127642:Karnak,-Temple-of-Khonsu