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Art Spotlight: Ancient Golem

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3D Artist Phan Đức Huy shares the inspiration and process behind the creation of his Staff Picked Ancient Golem.

When I was searching for work from other artists, the 2D concepts of Sephiroth Art popped up out of the blue, and a thought flashed through my mind: “Why not try with this?”. And voila, I turned it into 3D, hoping that I could improve my Lowpoly/ Handpainted skills and that it would look good in 3D.

My inspiration came from 2d artist Sephiroth Art on Artstation and my favorite 3D Artist Curlscurly on Sketchfab.

I can use both Maya and Blender for modeling and UV, but Blender is always my favorite, because it works well, I think. I also use 3D Coat for texturing, because painting on this software is kind of similar to Photoshop.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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