3D Artist Phan Đức Huy shares the inspiration and process behind the creation of his Staff Picked Ancient Golem.
When I was searching for work from other artists, the 2D concepts of Sephiroth Art popped up out of the blue, and a thought flashed through my mind: “Why not try with this?”. And voila, I turned it into 3D, hoping that I could improve my Lowpoly/ Handpainted skills and that it would look good in 3D.
My inspiration came from 2d artist Sephiroth Art on Artstation and my favorite 3D Artist Curlscurly on Sketchfab.
I can use both Maya and Blender for modeling and UV, but Blender is always my favorite, because it works well, I think. I also use 3D Coat for texturing, because painting on this software is kind of similar to Photoshop.