Jonathan Crumpler writes:
Tom Wright is a veteran of computer graphics having worked Senior Art positions at Disney Feature Animation, Dreamworks, Sony Imageworks, Rhythm & Hues, Naughty Dog, Activision, DICE and most recently Epic Games. While working with Morten Mikkelsen, the creator of MikkTSpace at Naughty Dog, Tom was asked to use Blender and fell in love with the open-source 3d application. Since then, he has used Blender in some form or fashion on projects like Call of Duty: Ghosts, Battlefield 4, Paragon and Fortnite. Blender was used to pose, freeze and clean up meshes for many of the promo images at Epic Games including the box cover art of Fortnite.
Tom will be teaching asset creation in Blender for the pilot online program for Western Piedmont Community College in Morganton, North Carolina. As far as we know, it's the first program of it's kind being an inexpensive Community College class, online that counts toward a degree. On top of being taught by a well known AAA game developer, this makes for quite the bargain. The college is hoping to expand it's offering and may soon have a certificate program completely online for digital art and game development.
This class covers DEA 221 Section 41 and SGD 114 Section 41 for the Fall Semester of 2018. The class counts toward an Associates Degree in Simulation and Game Development and Digital Effects and Animation Technology. Registration ends in early August and seats are limited. For more information, or to sign up for the class, contact Jonathan Crumpler [email protected] 1 828 448 3544.