Robert J. Tiess (who was recently featured here), has shared over 100 setups for procedural cycles textures on Blender Artists.
In this thread I’m going to share a few of my many Cycles procedural texture experiments and settings. Perhaps you will find some of these interesting and/or useful :slight_smile: If you do, please feel free to use or adapt however you wish.
Unless otherwise noted, these images are drawn on a simple large square plane facing the camera.
A secondary plane, outside of the camera’s view (top left) serves as the illumination source with emit values usually ranging 1.0 to 3.0.
Images here are not usually full renders, simply screen captures of a live preview.
Here are a few examples of what you will find there: