Robert J. Tiess (who was recently featured here), has shared over 100 setups for procedural cycles textures on Blender Artists.
In this thread I’m going to share a few of my many Cycles procedural texture experiments and settings. Perhaps you will find some of these interesting and/or useful :slight_smile: If you do, please feel free to use or adapt however you wish.
Unless otherwise noted, these images are drawn on a simple large square plane facing the camera.
A secondary plane, outside of the camera’s view (top left) serves as the illumination source with emit values usually ranging 1.0 to 3.0.
Images here are not usually full renders, simply screen captures of a live preview.
Link
Here are a few examples of what you will find there:
2 Comments
The BA link is definitely worth checking out. Crazy the varied and amazing examples/results of his experimentation. Most of these are very cool. Some are just incredible (like pro gallery-level incredible IMO). Nice collection and thanks for sharing!
Wow! so much good stuff in there.
Cycles nodes can be very daunting to new users, this is going to be a great help.