Insight – A Game Environment

Auke Huys presents his amazing graduation project, which was entirely modeled in Blender, and animated in Unreal Engine.

Hi guys,

I’ve finished my work for graduation at school and I thought it’d be nice to share it here. It was done in almost half of a year – from the level design concept, through white blocking and modeling all of the assets and set up the whole scene. It was a great experience and I’d be happy to answer any questions.

Blender was involved into the whole process. First of all I planned with Blender the level design and did a whiteblocking. The environment is intended to be standalone for a fictional game and so it’s fully playable. Every wall, every element was placed trough the game and level design loupe. For the ones are really interested going into level design, I can recommend you this , this and this source.

After this design stage was finished, I began to model the whole thing. Every of the 230+ assets first started and ended in Blender. Blender was used to make the base meshes, some highpolys, mesh optimization and for the UV mapping and animation. I used ZBrush for sculpting, Substance Painter and Designer for texturing and Designer for baking.

You can find the WIP topic on Blender Artists and the final whiteblocking screenshots on polycount.com –  (super image heavy)

Trailer:

Full Walkthrough:

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