Auke Huys presents his amazing graduation project, which was entirely modeled in Blender, and animated in Unreal Engine.
I've finished my work for graduation at school and I thought it'd be nice to share it here. It was done in almost half of a year - from the level design concept, through white blocking and modeling all of the assets and set up the whole scene. It was a great experience and I'd be happy to answer any questions.
Blender was involved into the whole process. First of all I planned with Blender the level design and did a whiteblocking. The environment is intended to be standalone for a fictional game and so it's fully playable. Every wall, every element was placed trough the game and level design loupe. For the ones are really interested going into level design, I can recommend you this , this and this source.
After this design stage was finished, I began to model the whole thing. Every of the 230+ assets first started and ended in Blender. Blender was used to make the base meshes, some highpolys, mesh optimization and for the UV mapping and animation. I used ZBrush for sculpting, Substance Painter and Designer for texturing and Designer for baking.