Complex Fresnel texture node for Cycles

Oded Erell writes:

I developed a Complex-Fresnel texture node for Cycles, that supports GPU rendering. It’s a procedural color texture that receives complex IOR input data and provides correct color\reflection per angle, especially useful for rendering realistic real world metals.

The CGL_Complex_Fresnel node should be connected to the color input of a Glossy BSDF or Anisotropic BSDF shader.

Some complex IOR examples:
* values in these examples have been retreived for 650nm, 550nm, and 450nm wavelengths.

Gold:
n: 0.18299, 0.42108, 1.3734
k: 3.4242, 2.3459, 1.7704

Iron:
n: 2.9114, 2.9497, 2.5845
k: 3.0893, 2.9318, 2.767

Copper:
n: 0.10423, 0.79746, 1.0482
k: 3.7757, 2.5642, 2.4136

More complex IOR data can be obtained here:
https://refractiveindex.info

You’re welcome to download the .blend file containing the node-group from our website.

Enjoy! :-)

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